Navigating the Interface
Studio features a rich editor interface made up of a number of different tools and views, each of which are essential when developing your project.
The sections below showcase the main Studio editor interface elements, with the fundamental features highlighted.


Hierarchy
View the entities and objects included in the space, and change their nesting. You can reparent or unparent the object by clicking and dragging it to another position in the hierarchy. Right click to duplicate or delete objects. Add new objects to your space. Search and filter for different objects.

Assets
Files & Assets can be managed from the lower left panel.

Files
Upload your own 3D models, 2D images, audio files, custom scripts and more. Create folders and drag files to reorganize their placement. You can also drag and drop an asset into the Viewport or the Hierarchy to add the entity into your scene. To learn more about using and optimizing 3D Models in GLB/GLTF format please see Your 3D Models on the Web.
Prefabs
Create reusable, customizable game templates that streamline and scale your development. Learn more about Prefabs.
Targets
Upload and manage project Image Targets. Learn more about Image Targets.
Viewport
Add, position, update, and work with objects and lighting in the space. Use the lower perspective gizmo to change the view of the scene, change lighting and shadow visibility, and switch from orthographic to perspective view. Use the top toolbar to change the position, rotation, or scale of a selected object, or to undo and redo edits.

Shortcuts
| Function | Keyboard Shortcut |
|---|---|
| Camera Orbit | ⌥ Left Click+Drag |
| Camera Pan | ⌥ Right Click+Drag, Right Click+Drag, Middle Click+Drag |
| Camera Zoom | Scroll Wheel |
| Focus on Selected Object | F |
| Translate | W |
| Rotate | E |
| Scale | R |
| Hide/Show UI Layer | ⌘\ |
| Delete Object | Delete |
| Duplicate | ⌘D |
| Copy Object | ⌘C |
| Paste Object |